This post is also available in: Français (French)
Finally some news about the famous Fleet Carriers!
Although the feature is confirmed for December, some details have been changed compared to what we were told previously and during the Lavecon 2019.
Recap:
- Purchasable with a large amount of credits;
- One Fleet Carrier per Commander. Available for base game and Horizons players;
- Fleet Carriers have a total of 16 Landing Pads, composed of: 8 Large + 4 Medium + 4 Small;
- Set permissions to allow others to dock at your Fleet Carrier;
- Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump;
- Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy;
- 500 LY jump range (per jump);
- All Fleet Carriers feature rearm, refuel and repair services;
- Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
Frontier will be delving deeper into Fleet Carriers and all they can do in upcoming livestreams and forum posts later this year!
The Gamescom Fleet Carrier Reveal was such an exciting moment, and after reading through our feedback, FDev wanted to take this opportunity to answer some of ourr questions, keeping in mind that they will be revealing more about Fleet Carriers, closer to the December Update.
Will Fleet Carriers jump on the Thursday Server tick?
Fleet Carriers will not be restricted to the Thursday server tick in order to jump.
Can you clarify what ‘unique’ resources are?
It will be a new commodity, which can be mined or bought from certain starports. We will be exploring this in more detail in a future livestream closer to the December Update.
Will Fleet Carriers be bought with Arx?
No, Fleet Carriers will not be purchasable with Arx.
Can we customise our Carriers?
Yes, Fleet Carriers can be customised, but this is something we are going to be looking at in livestreams closer to the Decembers Update’s launch.
Can Squadron members contribute to the cost?
The cost for a Fleet Carrier will come from the single commander who owns the carrier. Squadron members will not be able to contribute.
Is the Fleet Carrier restricted to the ‘Bubble’?
Fleet Carriers can be purchased from certain systems and can travel outside of ‘Human Space’, providing they have the fuel to do so.
Where can I buy Fleet Carriers?
Fleet Carriers are purchased from certain systems, which we will look further into during our ‘deeper dive’ livestream.
Do Fleet Carriers work in Solo?
Fleet Carriers will work and operate in all game modes, so Open, Solo, and Private Groups.
Are Fleet Carriers destructible, and can they defend themselves?
Fleet Carriers are not destructible, but they can defend themselves and other nearby ships.
Do the loadouts have a practical effect in-game?
We will be delving deeper into loadouts, and Support Vessels in later livestreams.
Can you sell Fleet Carriers?
Fleet Carriers can be scrapped, however, it will be for fewer credits than the original purchase amount.
Will a commanders Fleet Carriers persist when logging in and out?
Fleet Carriers are persistent and will remain in the game regardless of whether or not the owner is online.
Can you change the type of carrier you have?
The ‘type’ of Fleet Carrier that you have is determined by the Support Vessel assigned to it, which in turn, determines its loadout. As mentioned above, this is something we will be talking about in a future stream.
Can Fleet Carriers jump into permit-locked systems?
No, Fleet Carriers will not be able to jump into permit-locked systems.