The Complete Engineers Materials List

Nicou   4   Materials 10 September 2017

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Discover the Materials list requested by the Engineers to create your favourite mods!

This guide lists the different materials as well as the best location where to retrieve them. Some are difficult and rare to find, so be patient.

Summary:

First, we note these differences:

  • The “Elements” are mined on the surface with your SRV or in the asteroids fields with a mining ship: Carbon, Polonium, Yttrium, … // Inventory-Materials
  • The “Manufactured” are gathered from the ships’ wrecks: Mechanical Equipments, Focus Crystals, Thermic Alloys, … // Inventory-Materials
  • The “Data” are obtained by scanning the ships/gathering datapoints/scanning wakes: Divergent Scan Data, Open Symmetric Keys, … // Inventory-Data
  • The “Commodities” are the items you loot from canisters: Artefacts, Gold, Modular Terminals, … // Inventory-Cargo

To easily search for a material, use the search command CTRL + F, or CMD F on mac.

Elements

They all depend on many parameters such as surface temperature, composition or the pressure. Check the temperatures in the planets’ details via the system map – details. If the surface temperature is above the melting point of an element, you will not be able to find it as you need solid ones, no liquids.

They can also be gathered in the missions’ rewards, mainly in mining missions or directly by mining the asteroids of certain rings.

Scan a planet with your detailed surface scanner if you want to know its composition. You will then have access to the quantity of elements present on the surface!

  • Antimony : 903K – Surface, best chance between 1.1% and 1.6% + Orrere 2B, 43.81 / -173.97, 100% chance
  • Arsenic : 887K – Surface, best chance between 2.1% and 3.0% + Bragurom Du 2A
  • Boron : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.
  • Cadmium : 594K – Surface, best chance between 2.0% and 3.4% Mesosiderite & Metallic Meteorite + Hyadum I 3 A
  • Carbon : 3915K – Surface, best chance between 13.4% and 26.8%
  • Chromium : 2180K – Surface, best chance between 11.0% and 18.3% + pristine icy asteroids
  • Tin : 505K – Surface, best chance between 1.8% and 3.1% Bronzite Chondrite & Mesosiderite & Metallic Meteorite and asteroids Meta Rich pristine + Timbalderis B 1
  • Iron : 1811K – Surface, best chance between 26.2% and 43.8%
  • Germanium : 1211K – Surface, best chance between 4.0% and 6.4% + Al Mina A 2 A
  • Manganese : 1519K – Surface, best chance between 10.3% and 17.1%
  • Mercury : 234K – Surface, best chance between 1.2% and 1.9% Outcrop & Mesosiderite
  • Molybdenum : 2896K – Surface, best chance between 1.8% and 3.0%
  • Nickel : 1728K – Surface, best chance between 19.8 and 33.1%
  • Niobium : 2750K – Surface, best chance between 1.8% and 3.0%
  • Phosphore : 317K – Surface, best chance between 8.6% and 17.2% + Hual 4 B A
  • Lead : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.
  • Polonium : 527K – Surface, best chance between 0.8% and 1.3% Outcrop & Metallic Meteorite
  • Rhenium : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.
  • Ruthenium : 2607K – Surface, best chance between 1.7% and 2.9% Metallic Meteorite + Orrere 2B, 43.81 / -173.97, 100% chance
  • Selenium : 494K – Surface, best chance between 3.7% and 4.9% + Hual 4 G
  • Sulphur : 388K – Surface, best chance between 16.0% and 31.9% + Hual 4 B A
  • Technetium : 2430K – Surface, best chance between 0.9% and 1.5% ; Shoujeman 1 par exemple, go round the little mountains in the big craters. You need to find Metallic Meteorites, they usually appear in a cluster of three, so keep your eyes peeled.
  • Tellurium : 722K – Surface, best chance between 1.2% and 1.7% Mesosiderite & Metallic Meteorite + Orrere 2B, 43.81 / -173.97, 100% chance
  • Tungsten : 3695K – Surface, best chance between 1.5% and 2.4% + Orrere 2B, 43.81 / -173.97, 100% chance
  • Vanadium : 2183K – Surface, best chance between26.2% and 43.8% + pristine icy asteroids
  • Yttrium : 1799K – Surface, best chance between 1.6% and 2.6%
  • Zinc : 692K – Surface, best chance between 7.1% and 11.8%
  • Zirconium : 2128K – Surface, best chance between 3.2% and 5.3% Outcrop & Mesosiderite + Orrere 2B, 43.81 / -173.97, 100% chance

Do you know the best vein in the bubble for a given element? Help us to complete this list!

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Manufactured

Manufactured to be recovered during special states, via a mission’s reward, after the destruction of a ship or even in unknown signals if you are looking between 2500 and 8000 light seconds from the main star.

  • Phase alloys : Combat ships’ wrecks + low security signals
  • Galvanising alloys : Combat ships’ wrecks + signals // Degraded emissions.
  • Military Grade Alloys : Combat ships’ wrecks + War and Civil War signals // High Grade Emission or Encoded Emission
  • Precipitated alloys : Military and Authority ships’ wrecks + signals.
  • Salvaged alloys : Combat ships’ wrecks + signals // Degraded emissions.
  • Tempered alloys : Military and Authority ships’ wrecks + signals.
  • Thermic alloys : Military and Authority ships’ wrecks
  • Imperial shielding : Combat ships’ wrecks Gutamaya, Imperial systems Boom + signals // High Grade Emission
  • Heat conduction wiring : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals // Degraded emissions.
  • Shielding sensors : Combat ships’ wrecks + high security signals
  • Heat resistant ceramics : Military and Authority ships’ wrecks
  • Conductive components : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals in Anarchies // Degraded emissions.
  • Configurable Components : Transport ships’ wrecks (Jambin – Touristic Beacon) + low security signals
  • Improvised components : Systems with civil unrest // High Grade Emission
  • Mechanical components : Transport ships’ wrecks (Jambin – Touristic Beacon) + low security signals
  • Compound shielding : Combat ships’ wrecks + high security signals
  • High density composites : Military and Authority ships’ wrecks + low security signals
  • Proprietary composites : Federal systems Boom + signals // High Grade Emission
  • Compact composites : Military and Authority ships’ wrecks
  • Core Dynamics Composites : Combat ships’ wrecks Core Dynamics, Federal Industrial Systems (Semakhmets) + signals // High Grade Emission
  • Polymer capacitors : Military and Authority ships’ wrecks + signals in Anarchies
  • Hybrid capacitors : Military and Authority ships’ wrecks
  • Basic conductors : Transport ships’ wrecks (Jambin – Touristic Beacon)
  • Biotech Conductors : Missions
  • Conductive ceramics : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals in Anarchies // Degraded emissions.
  • Heat conductors : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals
  • Exquisite focus crystals : Missions
  • Flawed Focus Crystals : Combat ships’ wrecks + signals
  • Refined Focus Crystals : Combat ships’ wrecks + signals
  • Focus Crystals : Combat ships’ wrecks + high security signals
  • Chemical distillery : Transport ships’ wrecks (Jambin – Touristic Beacon) + high security signals
  • Heat exchangers : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals in Anarchies // Degraded emissions.
  • Shield emitters : Combat ships’ wrecks + signals
  • Worn shield emitters : Combat ships’ wrecks + signals
  • Mechanical equipment : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals // Degraded emissions.
  • Mechanical scrap : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals
  • Filament composites : Military and Authority ships’ wrecks + signals
  • Grid resistors : Military and Authority ships’ wrecks + signals
  • Pharmaceutical Isolators : System with Outbreak // High Grade Emission
  • Chemical manipulator : Transport ships’ wrecks (Jambin – Touristic Beacon) + high security signals
  • Heat dispersion plate : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals // Degraded emissions.
  • Conductive Polymers : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals in Anarchies
  • Chemical processors : Transport ships’ wrecks (Jambin – Touristic Beacon) + high security signals
  • Proto light alloys : System with Boom // High Grade Emission
  • Proto radiolic alloys : System with Boom // High Grade Emission
  • Proto heat radiators : System with Boom // High Grade Emission
  • Electrochemical arrays : Military and Authority ships’ wrecks + signals in Anarchies
  • Military supercapacitors : Combat ships’ wrecks + Signals with War or Civil War // High Grade Emission or Encoded Emission
  • Cristal shards : Combat ships’ wrecks + signals
  • Chemical storage units : Transport ships’ wrecks (Jambin – Touristic Beacon) + high security signals
  • Heat vanes : Transport ships’ wrecks (Jambin – Touristic Beacon) + signals in Anarchies

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Data

They are obtained by scanning ships, FSD wakes using a special Wake Scanner that you need to equip and other data points on the surface and in space.

  • Inconsistent shield soak analysis : Transport ship scan
  • Unidentified Scan Archives : Transport ship scan
  • Classified Scan Databanks : Transport ship scan, Type 9 from the Convoy Beacons in Outbreak systems high population
  • Classified Scan Fragment : Military or Authority ship scan, boom
  • Anomalous Bulk Scan Data : Transport ship scan
  • Aberrant shield pattern analysis : Combat ship scan
  • Untypical Shield Scans : Combat ship scan
  • Atypical Encryption Archives : Point of Interest (crash, satellite) + signals and data points, boom // Encoded Emissions
  • Adaptive Encryptors Capture : Surface scan missions, Point of Interest (crash, satellite) + signals and data points // Encoded Emissions and HIP 12099 1B, -54.3803 // -50.3575 via Jameson’s crash
  • Open Symetric Key : Surface data points Points // Fuelum, Rosenberger Enterprise
  • Tagged encryption codes : Missions + signals and data points, boom
  • Divergent Scan Data : Surface data points Points
  • Abnormal compact emission data : Combat ship scan + signaux // Encoded Emissions
  • Decoded emission data : Combat ship scan
  • Exceptional Scrambled Emission Data : Missions
  • Unexpected emission data : Combat ship scan, boom or election
  • Irregular emission data : Missions + signals, boom
  • Atypical disrupted wake echoes : High wake scan
  • Distorted Shield Cycle Recordings : Transport ship scan
  • Datamined Wake Exceptions : High wake scan
  • Unusual Encrypted Files : Missions + signals and data points, boom // Fuelum, Rosenberger Enterprise
  • Peculiar Shield Frequency Data : Combat ship scan
  • Modified consumer firmware : Missions + signals and data points, election or civil war
  • Cracked industrial firmware : Surface data points Points // Tiapalan C3, Ford Legacy
  • Modified embedded firmware : Surface data points Points // HIP 53537 A3, Fidalgo Survey
  • Specialised legacy firmware : Surface data points Points // Scientific Installation of de San Tu → scan the two satellites
  • Security Firmware Patch : Missions + signals and data points, boom or retreat // Wolf 359, Bova Point
  • Strange wake solutions : High wake scan
  • Anomalous FSD Telemetry : High wake scan
  • Eccentric Hyperspace Trajectories : High wake scan

 

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Source
  • 100% data recovered in-game since the beginning of the year thanks to numerous tests and analysis.

À propos de Nicou

Gérant du site Remlok-Industries.fr || Gestion de communautés, analyses, traductions, réseaux sociaux et bases de connaissances.