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Discover the Materials list requested by the Engineers to create your favourite mods!

This guide lists the different materials as well as the best location where to retrieve them.
Some are difficult and rare to find, so be patient.

Summary:

First, we note these differences:

  • The “Elements” are mined on the surface with your SRV or in the asteroids fields with a mining ship: Carbon, Polonium, Yttrium, … // Inventory-Materials
  • The “Manufactured” are gathered from the ships’ wrecks: Mechanical Equipments, Focus Crystals, Thermic Alloys, … // Inventory-Materials
  • The “Data” are obtained by scanning the ships/gathering datapoints/scanning wakes: Divergent Scan Data, Open Symmetric Keys, … // Inventory-Data
  • The “Commodities” are the items you loot from canisters: Artefacts, Gold, Modular Terminals, … // Inventory-Cargo

To easily search for a material, use the search command CTRL + F, or CMD F on mac.

 

â–ş Note that you can farm Materials quicker by farming the highest Rank Materials.
â–ş â–ş Then, trade them at the Materials Traders, you can find the services in various stations.
â–ş â–ş â–ş Check the Galaxy Map and filter by services.

Some additional support:

  • MCC 686 11 b a Geological site (Selenium), site 1 to 10 advised
  • OUTOTZ LS-K D8-3 B 5 A Biological site (Ytrium) 150 in 20 minutes
  • OUTOTZ LS-K D8-3 B 5 C Biological site (Antimony) 150 in 20 minutes
  • OUTOTZ LS-K D8-3 B 7 B Biological site (Ruthenium) 150 in 20 minutes
  • HIP36601 C 1 A Biological site (Polonium) 150 in 20 minutes
  • HIP36601 C 3 B Biological site (Tellurium) 150 in 20 minutes
  • HIP36601 C 5 A Biological site (Technetium) 150 in 30 minutes
  • The bug killer: HIP 16613 (planet 1 A) => Raw + Encoded
  • Dave’s Hope: HYADES SECTOR DR-V C2-23 (planet A 5) => Manufactured + Encoded
  • Jameson crash site: HIP 12099 (planet 1 B) => Encoded

Remember, you can use the Materials Trader, visible via the Services filter in the galaxy map.
Farm the higher ranks materials and then exchange them for lower ranks materials.

 

Elements

They all depend on many parameters such as surface temperature, composition or the pressure. Check the temperatures in the planets’ details via the system map – details. If the surface temperature is above the melting point of an element, you will not be able to find it as you need solid ones, no liquids.

They can also be gathered in the missions’ rewards, mainly in mining missions or directly by mining the asteroids of certain rings.

Scan a planet with your detailed surface scanner if you want to know its composition.
You will then have access to the quantity of elements present on the surface!

â–ş Learn how to collect the Materials on the surface

  • Antimony : 903K – Surface, best chance between 1.1% and 1.6% + Orrere 2B, 43.81 / -173.97, 100% chance
  • Arsenic : 887K – Surface, best chance between 2.1% and 3.0% + Bragurom Du 2A
  • Boron : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.
  • Cadmium : 594K – Surface, best chance between 2.0% and 3.4% Mesosiderite & Metallic Meteorite + Hyadum I 3 A
  • Carbon : 3915K – Surface, best chance between 13.4% and 26.8%
  • Chromium : 2180K – Surface, best chance between 11.0% and 18.3% + pristine icy asteroids
  • Tin : 505K – Surface, best chance between 1.8% and 3.1% Bronzite Chondrite & Mesosiderite & Metallic Meteorite and asteroids Meta Rich pristine + Timbalderis B 1
  • Iron : 1811K – Surface, best chance between 26.2% and 43.8%
  • Germanium : 1211K – Surface, best chance between 4.0% and 6.4% + Al Mina A 2 A
  • Manganese : 1519K – Surface, best chance between 10.3% and 17.1%
  • Mercury : 234K – Surface, best chance between 1.2% and 1.9% Outcrop & Mesosiderite. Xi Ursae Majoris B 1
  • Molybdenum : 2896K – Surface, best chance between 1.8% and 3.0%
  • Nickel : 1728K – Surface, best chance between 19.8 and 33.1%
  • Niobium : 2750K – Surface, best chance between 1.8% and 3.0%
  • Phosphore : 317K – Surface, best chance between 8.6% and 17.2% + Hual 4 B A
  • Lead : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.
  • Polonium : 527K – Surface, best chance between 0.8% and 1.3% Outcrop & Metallic Meteorite
  • Rhenium : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.
  • Ruthenium : 2607K – Surface, best chance between 1.7% and 2.9% Metallic Meteorite + Orrere 2B, 43.81 / -173.97, 100% chance
  • Selenium : 494K – Surface, best chance between 3.7% and 4.9% + Hual 4 G
  • Sulphur : 388K – Surface, best chance between 16.0% and 31.9% + Hual 4 B A
  • Technetium : 2430K – Surface, best chance between 0.9% and 1.5% ; Shoujeman 1 par exemple, go round the little mountains in the big craters. You need to find Metallic Meteorites, they usually appear in a cluster of three, so keep your eyes peeled.
  • Tellurium : 722K – Surface, best chance between 1.2% and 1.7% Mesosiderite & Metallic Meteorite + Orrere 2B, 43.81 / -173.97, 100% chance
  • Tungsten : 3695K – Surface, best chance between 1.5% and 2.4% + Orrere 2B, 43.81 / -173.97, 100% chance
  • Vanadium : 2183K – Surface, best chance between26.2% and 43.8% + pristine icy asteroids
  • Yttrium : 1799K – Surface, best chance between 1.6% and 2.6%
  • Zinc : 692K – Surface, best chance between 7.1% and 11.8%
  • Zirconium : 2128K – Surface, best chance between 3.2% and 5.3% Outcrop & Mesosiderite + Orrere 2B, 43.81 / -173.97, 100% chance

Do you know the best vein in the bubble for a given element? Help us to complete this list!

Return to summary

 

Manufactured

Manufactured to be recovered during special states, via a mission’s reward, after the destruction of a ship or even in unknown signals if you are looking between 2500 and 8000 light seconds from the main star.

Collect the Materials quickly after a ship has been destroyed.
A Collector Drone is advised to collect them faster. Don’t forget your limpets!

You can find the Manufactured in diverse signals, though I would advise the High Grade Emissions and their grades 5 Materials.
/!\ Don’t forget to use the Materials Traders!
Collect rank V materials and exchange them for lower ranks.
  1. In a system and after you used your Discovery Scanner,
  2. use your FSS (Full System Scanner) to detect the signals present in the system
  3. Choose a High Grade signal with a long timer on it (30m if possible) and not too far.
  4. Enter the signal and collect the materials.
  5. Close the game’s client (Alt+F4 or Ctrl+Alt+Del).
  6. Restart the game and enter FSD supercruise, turn around and go back into that signal to collect again.
  7. Repeat as long as the timer allows you to do it.
  • Federation : Composites Core Dynamics
  • Alliance / Independent in War ou Civil War: Military Alloy & Military Supercondensators
  • Alliance / Independent in Civil Unrest: Improvised Components
  • Imperial en Election: Imperial Shielding
  • Alliance / Independent in Outbreak: Pharmaceutical Isolators
  • Alliance / Independent in Boom: Proto-radiators
  • Alliance / Independent in Expansion : Proto-radiolic alloys

 

  • Combat ships’ wrecks = All combat ships but in Conflict Zones: Resource Extraction Sites, Beacons, Bounty Hunters, …
  • Military ships’ wrecks = Conflict Zones
  • Transport ships’ wrecks = Miners, Passengers Transport (Liners), Traders/Haulers
  • Authority ships’ wrecks = Local police

 

  • Phase alloys : Combat ships’ wrecks + low security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Galvanising alloys : Combat ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Military Grade Alloys : Combat ships’ wrecks + War and Civil War signals // High Grade Emission or Encoded Emission
  • Precipitated alloys : Military and Authority ships’ wrecks + signals.
  • Salvaged alloys : Combat ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Tempered alloys : Military and Authority ships’ wrecks + signals.
  • Thermic alloys : Military and Authority ships’ wrecks
  • Imperial shielding : Combat ships’ wrecks Gutamaya, Imperial systems Boom + signals // High Grade Emission
  • Heat conduction wiring : Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Shielding sensors : Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Heat resistant ceramics : Military and Authority ships’ wrecks
  • Conductive components : Transport ships’ wrecks + signals in Anarchies // Degraded emissions. Also in Combat Aftermath signals.
  • Configurable Components : Transport ships’ wrecks + low security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals.
  • Improvised components : Systems with civil unrest // High Grade Emission
  • Mechanical components : Transport ships’ wrecks + low security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Compound shielding : Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • High density composites : Military and Authority ships’ wrecks + low security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Proprietary composites : Federal systems Boom + signals // High Grade Emission
  • Compact composites : Military and Authority ships’ wrecks
  • Core Dynamics Composites : Combat ships’ wrecks Core Dynamics, Federal Industrial Systems + signals // High Grade Emission
  • Polymer capacitors : Military and Authority ships’ wrecks + signals in Anarchies // Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Hybrid capacitors : Military and Authority ships’ wrecks // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Basic conductors : Transport ships’ wrecks // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships.
  • Biotech Conductors : Missions
  • Conductive ceramics : Transport ships’ wrecks + signals in Anarchies // Degraded emissions. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Heat conductors : Transport ships’ wrecks + signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships.
  • Exquisite focus crystals : Missions
  • Flawed Focus Crystals : Combat ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Refined Focus Crystals : Combat ships’ wrecks + signals
  • Focus Crystals : Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Chemical distillery : Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Heat exchangers : Transport ships’ wrecks + signals in Anarchies // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Shield emitters : Combat ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Worn shield emitters : Combat ships’ wrecks + signals // Degraded emissions in Low security. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Mechanical equipment : Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Mechanical scrap : Transport ships’ wrecks + signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships.
  • Filament composites : Military and Authority ships’ wrecks + signals
  • Grid resistors : Military and Authority ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Pharmaceutical Isolators : System with Outbreak // High Grade Emission
  • Chemical manipulator : Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Heat dispersion plate : Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Conductive Polymers : Transport ships’ wrecks + signals in Anarchies // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Chemical processors : Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Proto light alloys : System with Boom // High Grade Emission
  • Proto radiolic alloys : System with Boom // High Grade Emission
  • Proto heat radiators : System with Boom // High Grade Emission
  • Electrochemical arrays : Military and Authority ships’ wrecks + signals in Anarchies // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)
  • Military supercapacitors : Combat ships’ wrecks + Signals with War or Civil War // High Grade Emission or Encoded Emission
  • Cristal shards : Combat ships’ wrecks + signals
  • Chemical storage units : Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships.
  • Heat vanes : Transport ships’ wrecks + signals in Anarchies // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

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Data

They are obtained by scanning ships, FSD wakes using a special Wake Scanner that you need to equip and other data points on the surface and in space.

You will need a Wake Scanner slotted in your Utility Modules to scan the high and low wakes.
They appear after a ship jumped in supercruise (low wake) or to another system (high wake).

  • Inconsistent shield soak analysis : Transport ship scan
  • Unidentified Scan Archives : Transport ship scan
  • Classified Scan Databanks : Transport ship scan, Type 9 from the Convoy Beacons in Outbreak systems high population
  • Classified Scan Fragment : Military or Authority ship scan, boom
  • Anomalous Bulk Scan Data : Transport ship scan
  • Aberrant shield pattern analysis : Combat ship scan
  • Untypical Shield Scans : Combat ship scan
  • Atypical Encryption Archives : Point of Interest (crash, satellite) + signals and data points, boom // Encoded Emissions // crashed Anaconda HIP 16613 1A, -11.009 // -95.675
  • Adaptive Encryptors Capture : Surface scan missions, Point of Interest (crash, satellite) + signals and data points // Encoded Emissions and HIP 12099 1B, -54.3803 // -50.3575 via Jameson’s crash
  • Open Symetric Key : Surface data points Points // Fuelum, Rosenberger Enterprise
  • Tagged encryption codes : Missions + signals and data points, boom
  • Divergent Scan Data : Surface data points Points
  • Abnormal compact emission data : Combat/Military/Authority ships scan + signaux // Encoded Emissions
  • Decoded emission data : Combat ship scan
  • Exceptional Scrambled Emission Data : Missions
  • Unexpected emission data : Combat ship scan, boom or election
  • Irregular emission data : Missions + signals, boom
  • Atypical disrupted wake echoes : High wake scan
  • Distorted Shield Cycle Recordings : Transport ship scan
  • Datamined Wake Exceptions : High wake scan in high traffic areas such as stations
  • Unusual Encrypted Files : Missions + signals and data points, boom // Fuelum, Rosenberger Enterprise
  • Peculiar Shield Frequency Data : Combat ship scan
  • Modified consumer firmware : Missions + signals and data points, election or civil war
  • Cracked industrial firmware : Surface data points Points // Tiapalan C3, Ford Legacy
  • Modified embedded firmware : Surface data points Points // HIP 53537 A3, Fidalgo Survey
  • Specialised legacy firmware : Surface data points Points // Scientific Installation of de San Tu → scan the two satellites
  • Security Firmware Patch : Missions + signals and data points, boom or retreat // Wolf 359, Bova Point
  • Strange wake solutions : High wake scan
  • Anomalous FSD Telemetry : High wake scan
  • Eccentric Hyperspace Trajectories : High wake scan in high traffic areas such as stations

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Source
  • 100% data recovered in-game since the beginning of the year thanks to numerous tests and analysis.